The infamous template error messages are generally a result of two things: first, too many candidate functions because logic is cobbled together out of a nest of SFINAE overloads, which is ameliorated by moving the logic into normal code with if constexpr, etc; and second, type errors occurring deep in the call/expansion stack because unchecked values keep getting passed on just like in a dynamically typed language (which TMP basically is), which is ameliorated by moving the type checks higher up in the stack with concepts or static_assert.
You can use enable_if and static_assert, alongside type traits to check the types, and give useful error messages.
With C++20 you get concepts lite, which while not being as good as C++0x concepts, still simplify the code a lot, improve error messages, and remove the need for the classical tricks, when used alongside constexpr.
No need to go crazy with them.
50? That's it!? I work in a code base where a previous developer went nuts with overloads and I routinely get hundreds of lines of output for a single compiler error.
IDE's make this less of a problem.
C preprocessor macros are a hack, they are useful, but they come with plenty of issues. If you are using macros, there is a good chance there is a superior solution that uses templates.
Abstract classes impact performance, sometimes significantly, and it doesn't solve all problems templates solve. If you don't care, then you would probably be better off doing Java (or languages in the same family) than C++.
If you are not using genericity at all, it may actually be a good thing! Too much abstraction is a common problem. But sometimes you need it. Refusing to use generics will limit what you can do. And if it is your job, it will probably limit your pay too.