> Developers sometimes experience trouble debugging the quarter-million line amalgamation source file because some debuggers are only able to handle source code line numbers less than 32,768 [...] To circumvent this limitation, the amalgamation is also available in a split form, consisting of files "sqlite3-1.c", "sqlite3-2.c", and so forth, where each file is less than 32,768 lines in length
That is just another reason to stick with signed ints unless there is a very specific behavior you rely on.
No they ain't:
julia> x = typemax(Int16)
32767
julia> x + Int16(1) > x
false
Integers are integers, and can roll over regardless of whether or not they're signed. Avoiding rollover is not a reason to stick with signed integers; indeed, rollover is a very good reason to avoid using signed integers unless you're specifically prepared to handle unexpectedly-negative values.(As an aside: I'm personally fond of languages that let you specify what to do if an integer arithmetic result doesn't fit. Zig, for example, has separate operators for rollover v. saturation v. panicking/UB, which is handy. Pretty sure C++ has equivalents in its standard library.)
If you simply compile and run, the debugger won't have __LINE__, no. But it also won't have line numbers, at all. So you might have missed a bit of context to this discussion - how are line numbers implemented in a debugger that does so, without access to the source?
The __LINE__ macro is passed to the debugger only if the program itself outputs its value, and the "debugger" is a human reading that output :)
Apologies for the typo. And now it is too late to edit the post.