Curious what the story is for slotting Jank into gaming. Seems like a fit for Unreal, but I really love the Component-Based-Architecture of Unity. Would you get it into your Unity project the same was as getting normal C++ into your project?
Jeaye, in contrast, seems to be taking a more deliberate approach in designing the language, not only taking the best ideas from Clojure but also trying to improve upon them.