Doesn't that depend on the hardware of "most people"? Even if you have a shit CPU, you probably have at least more than 1 core, so this will be at least little bit helpful for those people, wouldn't it?
Edit: Just tried turning a ~5 minute .wav into .flac (without multithreading) on a Intel Celeron N4505 (worst CPU I have running atm) and took around 20 seconds, FWIW
I've converted a bunch of sound packs (for music production) to flac and it really takes next to no time at all. I suppose those are quite short audio files, but there's a lot of them, 20 gigabytes in total (in flac).
Perhaps the person who wrote this improvement did have a use case for it, though :).
At least according to wikipedia it doesn't look like they haven't changed the algorithm to much in the mean time, so just about anything should be able to run it today.
Probably not, because they're unlikely to have enough stuff to export that it's relevant.
> Edit: Just tried turning a ~5 minute .wav into .flac (without multithreading) on a Intel Celeron N4505 (worst CPU I have running atm) and took around 20 seconds, FWIW
Which is basically nothing. It takes more time than that to fix the track's tagging.
For example, I have a raspberry pi that is responsible for recording as soon as it powers up. Then I can press a button, and it grabs the last 60 recorded minutes, which happens to be saved as .wav right now, which I'm fine with, the rest of my pipeline works with .wav.
But if my pipeline required flac, I would need to turn the wav into flac on the raspberry pi at this point, for 60 minutes of audio, and of course I'd like that to be faster if possible, so I can start editing it right away.
This release will probably be worth a look to speed the archiving/restoring jobs up.
Currently there's flacCL, which compresses on the GPU, so this is one more option.
We (Overte, an open source VR environment) have a need for fast audio encoding, and sometimes audio encoding CPU time is the main bottleneck. For this purpose we support multiple codecs, and FLAC is actually of interest because it turns out that the niche of "compressing audio really fast but still in good quality" is a rare one.
We maingly use Opus which is great, but it's fairly CPU heavy, so there can be cases when one might want to sacrifice some bandwidth in exchange for less CPU time.