> Procedurally generated levels tend to not invite repeated playthroughs.
I agree with your broader point about low confidence in an AI-powered quantum leap, but in my experience this point about repeated playthroughs is actually backwards. Lots of the most popular and/or heralded games in recent years use procedural generation to enable repeated playthroughs as a core mechanic. Balatro, Hades, Slay the Spire, Diablo, Helldivers, Civilization, etc etc. Even things like drafting in MtG or board layouts in Settlers of Catan use procedural generation to increase replayability.