I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?
I was curious in your platform choice of windows only. Was this due to the framework/programming language you're using? Or was this more of a time savings of trying to support more than one system at a time? Or maybe both?
I'm a one-man dev operation, so it's strictly a matter of opportunity costs of my time. Linux and Mac are miniscule gaming markets, like 1% of Windows, but could potentially generate a significantly proportionately greater burden of support. So I have to be careful there.
I'm also curious about the changes required between linux and windows, is it quite a bit? Or is that just abstracted mostly by the framework?
EDIT: Ah, a re-install fixed it!
> The feedback from Linux gamers is great – they seem really happy that we’re supporting the platform and they are a huge help in finding bugs. Often, bugs that are initially reported as Linux specific turn out to be issues in all version of the game, it just sometimes happens that it’s easier to reproduce on some platforms. So, yeah – we’ll definitely keep on supporting Linux in the future.
[1] https://www.marcosbox.com/2015/02/13/interview-with-croteam-...
[1] https://docs.google.com/forms/d/e/1FAIpQLSeXRE1nF64PUilO6fA7... [2] https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...