Not particularly. You're free to interpret and navigate as you see fit.
>And claiming to have technical skill while also claiming that technology is stopping you from creating is a contradiction
You misread my comment. I'm not held back by tech, I'm held back by artistic creativity. It's a lot easier to make tech more accessible to the creative than to figure out how to expand my creativity to comjour novel ideas. I'm helping the other with my knowledge.
>Everything already is easy, not error prone, and performance acceptable.
You have not seen modern games if that's your perspective. AAA games are buggier than ever (whom I'm not interested in assisting), and there are still some surprisingly unoptimal games. We're far from post-scarcity performance.
>Because, why should a bunch of people always be a good thing?
If you stagnate, you lose developers. If you lose developers, the odds of good games decrease. I like good games.
I'm not even convinced I'm making "more developers" so much as trying to slow down the decrease of developers. The youth of today are shifting from old media production to being self-made content creators. Playing video games is much more enjoyable than making them, after all. I've long given up on the western AAA development, so I still want to inspire future indies to potentially make more Hollow Knights or subnauticas or even Balartro.
>In which case I can see why you're repulsed at the idea of reality encroaching in on your fantastic ideals
Once again, you clearly misinterpreted something. I'm still working on games and planning on making my own mid-scale game. But making my own games is not my end goal, and I highly doubt I'm going to make anything close to profitable.
But making games is not the only way to succeed as a game developer. Just ask Valve, Epic Games, or the Blender Foundation.