> While at SGI, Tarolli, Sellers, and Smith had all had some exposure to SGI’s Reality Engine, and with video games (especially the PlayStation) moving toward 3D graphics, all three saw the potential for consumer 3D acceleration.
Were they exposed to early versions of the Playstation? It wasn't publicly released until after 3dFX was formed.
While working at Virgin games in 92 we did see some demos of 3D gaming, but I can't recall who the manufacturer was.