> By far the most important aspect is that we need to keep the new codebase as compatible as possible, both in terms of semantics and in terms of code structure. We expect to maintain both codebases for quite some time going forward. Languages that allow for a structurally similar codebase offer a significant boon for anyone making code changes because we can easily port changes between the two codebases. In contrast, languages that require fundamental rethinking of memory management, mutation, data structuring, polymorphism, laziness, etc., might be a better fit for a ground-up rewrite, but we're undertaking this more as a port that maintains the existing behavior and critical optimizations we've built into the language. Idiomatic Go strongly resembles the existing coding patterns of the TypeScript codebase, which makes this porting effort much more tractable.
--https://github.com/microsoft/typescript-go/discussions/411
I haven't looked at the tsc codebase. I do currently use Golang at my job and have used TypeScript at a previous job several years ago.
I'm surprised to hear that idiomatic Golang resembles the existing coding patterns of the tsc codebase. I've never felt that idiomatic code in Golang resembled idiomatic code in TypeScript. Notably, sum types are commonly called out as something especially useful in writing compilers, and when I've wanted them in Golang I've struggled to replace them.
Is there something special about the existing tsc codebase, or does the statement about idiomatic Golang resembling the existing codebase something you could say about most TypeScript codebases?