I would assume not from screen density (even the Apple Vision Pro was rough for that from my attempts and it's got way higher screen density), but it'd definitely be way more comfortable to try it than anything else on the market.
> Does it work with macs/linux?
It's a standard SteamVR/OpenXR headset (though I don't know how the optional eye tracking plays into that), so the limitation should be your GPU more than anything else.
Personally, it still makes me sick when I try to use it for that.
So the actual number of pixels used to display the pane containing your text is maybe 10-20% of the headset display's resolution.
I suppose you could display text directly on the headset display. But then you only have 2,560x2,560 pixels per eye, fewer pixels than a 4k display.
Edit: fell for their lies, the headset is only 2k per eye. The 5k figure is "combined", i.e. a marketing number.
I'm with you though: early headsets were low resolution but these modern ones are not. We can still use more pixels though, esp. for text work.