You need to change your business model drastically for this to succeed. I don't think you will break even with the current business model, much less make a profit.
Most people's first 4 video games fail spectacularly, the younger they are the more likely this is.
There are some exceptions but I doubt they will cover your mounting losses. I am the only person I have ever heard of whose first video game made it on to Steam, but while my game made it on I think many many games did not. Also I was a grad student in engineering at the time, not a high school student. You are essentially trying to VC video game development but only take 30%. This will not work with a 30% cut, and it won't work anyway unless you become a lot more selective on which games you choose to invest in.