I love card games, but for digital card games the business model is beyond predatory. If you need a specific card your option is to basically buy a pack. Let’s say this is about 3$ give or take. But if it’s a specific rare card, you can open a dozen of so packs and still not get the specific card you want.
This can go on indefinitely, and apologists will claim you can just work around this, by building a different deck. But the business model clearly wants you to drop 50 to 100$ just to get a single card.
All for this to repeat every 3 months when they introduce new mechanics to nerf the old cards or just rotate out the dream deck you spent 100$+ to build.
I’m under no impression I’ll directly compete, but it’s a fun FOSS game you can spin up with friends. Or even since it’s all MIT, you can fork and sell.
It also gives me an excuse to use Python, looks like Django on the backend and Godot for the game client. Although the actual logic runs in Django so you can always roll a different game client.
Eventually I’d like different devs to roll their own game clients in whatever framework they want.
Want to play from the CLI, sure