Heyzap Vies To Become A YouTube For Flash Games (YC W09)
techcrunch.com
techcrunch.com
http://mashable.com/2009/01/15/heyzap/
http://tinycomb.com/2009/01/15/heyzap-the-longtail-competito...
http://www.geek.com/articles/games/first-impressions-heyzapc...
http://news.gotgame.com/heyzap-the-youtube-side-of-games/236...
Congrats a ton on launching, and best of luck to you guys! :-)
Why would I want to install a widget on my blog for games, honestly? All I want to do is play them, not embed them.
To be honest, I much prefer Kongregate's slant, but that's because I'm much more interested in the developer end of things. However, HeyZap is just starting, so I'm not going to fault it for not having all the bells and whistles Kongregate does. There also might be serious value in the widget model (i.e. HeyZap is not a destination, like Kongregate is) that I'm completely blind to because I personally think that's dumb.
Thanks guys for the support.
I'm curious to hear in your own words, however: what does embedding games do to help a site? As opposed to, say, doing what Kongregate does, and creating a centralized location for games? With video it's different, because videos tend to be shorter and last less time, so posting a video - especially one under 10 minutes in length - makes sense. (Even then, longer videos work better in centralized zones like Hulu or even Vimeo.) Aren't most games long enough that they thrive more from a feeling of centralization and unity of location?
Embedding games on your site will keep users engaged for longer and give them deeper, more interesting and addictive content.
If the users want to spend longer on a piece of content, they wont opt out just because that piece of content has been embedded.
It's also great for the developers to get their games out to a larger audience.
In general, setting these games free can only be a good thing for game developers, game players and publishers.
I don't have an infinite amount of time, and I've found that achieving badges has become essential for me to feel like I've "done something". A lot of the Flash games have a variety of levels of engagingness. Spending 20 minutes completing a badge gives me a warm glow even if the game was mediocre and keeps me going back to Kongregate again and again.
Kongregate does a great job with concentrating on game developer tools and providing a deeper experience for its users. We don't plan to directly complete with that. We want to let other websites embed games to provide more content for there users.
So imagine if Youtube was massive as a destination website but didn't allow people to embed videos. The analogy is not perfect but fits well to describe the different.
Either way the world of casual gaming is a lot bigger than just what Kongregate does, I am sure we will find a space and hopefully when you want to install games on your websites you know where to come ;-),
I think they have other things in the works, but it seems like they're moving in the direction of console games, rather than online flash games. But all the same, I figured they still had a ton of traffic.
Have they made many console games? The only one I knew of was Alien Hominid.
They released "PDA Game" first as a minigame inside of Alient Hominid, and then the sequel as a stand-alone on Xbox Live. They just (i.e. a month or two) released Castle Crashers. I haven't heard of anything else coming from them.
Doesn't that require a separate install? Can you link me to a web playable game?
Here's one of the Unity demos: http://unity3d.com/gallery/live-demos/tropical-paradise
Here's a game I made (it's a bit slow due to last-minute physics overkill): http://www.tojam.ca/games_2008/office_smash.asp
http://www.accessoweb.com/HeyZap-Le-Youtube-des-jeux-en-flas...