It was a hobby programmer's platform because it had become a hobby. Like the Saab of computers (I also owned a Saab).
Somewhere to play games and write demos in the evening after having spent all day at work in MPW or Turbo Pascal.
It is impossible to know, due to obfuscation and (honestly) lying, how many Amigas were ever sold but it was somewhere between 3-7 million in total for all models worldwide from birth to death.
Ahoy tried to figure it out- Nobody Knows How Many Amigas Commodore Sold: https://www.youtube.com/watch?v=AXCWYKSjHnI
The Amiga's adoring fans were/are extremely vocal, but comparatively few in numbers.
Users often also had to become hobby programmers because the market was so small and they had to write their own programs to implement software that was unavailable on the platform- this was the case with me.
In the US, at least. Europe, Germany in particular, was probably a different story.
I imagine BeOS (Damn, I'm a winner in picking niche OSes) had the highest ever percentage of hobby programmers because EVERYBODY other than GoBe was a hobbyist on that platform.
Actually, there is one company still around called Tune Tracker Systems[0]. They make radio-automation software, starting out on BeOS and are now on Haiku.
Not really I was in the army back then stationed in Germany and had a buddy that was clinically insane over his Amiga's. Yes I agree the graphics was forking amazing at least a decade maybe two ahead of it's time but you couldn't play Warlord or Wizardry on it so he used my beige PC clone running Dr. Doss
They had the same problem in Europe not enough sales but the owners was bat-shit crazy and wrote a lot of crazy little programs to make them semi-functional.
Amiga died When Commodore bought it for the Lorraine/Sage IV code base.
I had an Amiga 1000 and did hobby programming on it starting in 85. At the time everything friends and I wrote only used the OS to open a custom screen because all the fun was experimenting with graphics. Most of the apps for the first couple years either used the CLI or just put up a window with a few drop downs and otherwise rendered their own UX inside it.
You are forgetting Apple. By the time the Amiga was introduced it was pointing the way GUIs were going for the next decade. The one thing it didn’t have was multitasking, which came in 87 with Multifinder.
The Amiga was more powerful and I wish it had an OS based on Coherent, which was scheduled for the CBM 900, rather than what ended up being AmigaOS.
What made it nicer was having IDEs with GUI designers. Smalltalk existed, but it was a world unto itself and was not meant to write native-looking applications.
Huh?
There have been Smalltalk language implementations based on MS Win controls (as-if they were MS VB programs).
http://www.object-arts.com/dolphin7.html
Also Digitalk Smalltalk for MS Win and OS/2. Also IBM Smalltalk.
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There have been Smalltalk language implementations that emulated native widget Look & Feel (various MS Win, OS/2, Motif/CDE, MacOS). Obviously putting a lot of effort into providing "native-looking" applications.Common-place to copy a Smalltalk app from a Mac to a MS Win PC and switch the emulation from MacOS to MSWin.