And luckily, the most complex of types are usually limited to and contained within library type definitions. They add a lot of value for the library users, who usually don't have to deal that that level of complexity.
And luckily, the most complex of types are usually limited to and contained within library type definitions. They add a lot of value for the library users, who usually don't have to deal that that level of complexity.
We still have a long way to go in figuring out how to get our type systems to be easy enough to use to where this stuff doesn't surprise people anymore (because it shouldn't! identifier manipulation should be table stakes and yet)
[0]: modulo soundness of course! Though I don't think that's intrinsic to the expressiveness
Imagine if WASM were supported natively instead, with browsers exposing the same DOM interfaces that they do to JS. You could link a wasm binary in a <script> and do everything you can with JS/TS, but with any language of your choosing. No doubt a compiled form of TS would appear immediately. We'd no longer need separate runtime type checking.
Just feels like priorities are in the wrong place.
TypeScript wasn't created separate from JavaScript and then chose JavaScript as a backend. TypeScript only exists to perform build-time type checking of JavaScript. There wouldn't be a TypeScript that compiled to something else, because other languages already have their own type systems.
Runtime type-checking isn't part of TypeScript because 1) It isn't part of JavaScript, and TypeScript doesn't add runtime features anymore. 2) It'd be very expensive for simple types, 3) Complex types would be prohibitively expense as you have to both reify the types and perform deep structural checking.
WASM also is natively supported, and with newer extensions like reference types and GC, we're getting closer to the point where a DOM API could be defined. It'll still be a long while, but that's the long-term direction it's heading in. But even then, you would only see a TypeScript-to-WASM compiler[1] because there's already so much TypeScript out there, not because TypeScript is a particularly good language for that environment. A more static language would be a lot better for a WASM target.
[1]: Porfor is already such a compiler for JS and TS, but it does not do runtime type-checking: https://porffor.dev/
public static void Main() { Document.Body.Append(new Div("hello world")); }
and be able to use it in a page like <script src="hello.wasm"></script>
and have that just work without any JS "glue code". Maybe someday. I know they're working on the DOM APIs, but as you said, it's been slow going. Feels like priorities are elsewhere. Even CSS is moving forward with new features faster than WASM is (nesting and view transitions are awesome though).(Btw when I said "separate runtime type checking" I didn't mean language-level; I was referring to the validation libraries and `typeof`'s that are required today since TS types obviously no longer exist after build. If it were a real static language, then of course you can't store a bool in a string in the first place.)
[0]: https://www.assemblyscript.org/ (Porffor looks neat too. Wonder if it could be useful in plugin architectures? E.g. plugins can written in JS, and the program only needs a WASM interpreter. I'll bookmark it. Thanks.)
As someone who's written a lot of Typescript in fairly large projects: in practice this isn't really an issue if you
1. ban casting and 'any' via eslint,
2. use something like io-ts at http api/storage boundaries to validate data coming in/out of your system without a risk of validator/type mismatch.
But you have to have total buy in from everyone, and be willing to sit down with new devs and explain why casting is bad, and how they can avoid needing that eslint suppression they just added to the codebase. It certainly would be easier if it just wasn't possible to bypass the type system like this.
Even though it works 99% of the time, just like in TS you can occasionally run into a bug because some misbehaving library handed you a null that it said can't be a null...
Even inside the Typescript rules, `as` is a ridiculously dangerous timebomb.
Typescript is 100% about "convenience" and write-lots-of-code-now style of productivity, ~0% about safety or long-term maintainability.
Grepping a real world codebase that would not be `unsafe` in Rust:
event as CustomEvent<T>
const errorEvent = event as ErrorEvent;
const element = getByRole("textbox");
expect(element).toBeInstanceOf(HTMLInputElement);
const input = element as HTMLInputElement;
const element = parent.firstElementChild as HTMLElement;
type ItemMap = Map<Item["id"], Item>;
...
new Map() as ItemMap
const clusterSource = this.map.getSource(sourceName) as GeoJSONSource;
[K in keyof T as T[K] extends Fn ? K : never]: T[K];
target[type] as unknown as Fn<...
export const Foo = [1,2,3] as const;
and on it goes. Typescript normalizes unsafe behavior.It's on you to ensure that you don't misuse `as`. If I could choose between current TS, and a "safer" one that's less expressive in complex cases, I'd choose the current one any day of the week.
Sane languages have a downcast mechanism that doesn't pretend it succeeds every time.
Also weird that Typescript has exactly the mechanism you're talking about. Why are you acting like it doesn't?