For example, classical object-oriented programming uses classes both as an encapsulation boundary (where invariants are maintained and information is hidden) and a data boundary, whereas in Rust these are separated into the module system and structs separately. This allows for complex invariants cutting across types, whereas a private member of a class can only ever be accessed within that class, including by its siblings within a module.
Another example is the trait object (dyn Trait), which allows the client of a trait to decide whether dynamic dispatch is necessary, instead of baking it into the specification of the type with virtual functions.
Notice also the compositionality: if you do want to mandate dynamic dispatch, you can use the module system to either only ever issue trait objects, or opaquely hide one in a struct. So there is no loss of expressivity.