The predictable result is that unless a studio has a lottery-win statistically equivalent outlier or a $50m marketing budget, a new game is swallowed up by the shear volume of titles. 1 in 5 games on STEAM never even earn back the $100 deposit.
The predictable result is that unless a studio has a lottery-win statistically equivalent outlier or a $50m marketing budget, a new game is swallowed up by the shear volume of titles. 1 in 5 games on STEAM never even earn back the $100 deposit.
Marketing (both the product part and the promotion part) are required, but in most cases all you (indie) need is a quality product (by far the hardest part) and some a small chunk of time or money devoted to marketing. Indie marketing mostly consists of social media posts, streamers playing their game, and trailer reveals (ign et al)
Steam then does its own thing and will promote your game internally after around 300 sales, and will continue to boost if it converts
Steam sells a lot of games and the game market as a whole is over 70% PC (and about 40% console with overlap).
Steam only got traction because they were curating. There were loads of places you could dump games: people were installing Steam because games they cared about were on Steam. And getting on Steam in the early years was a guaranteed boost in distribution because they were hand picking quality games.
Somehow they managed to drastically reduce the value proposition twice (first with Greenlight, then with Direct) and keep the same cut, while the value-adds like Steamworks have gotten commoditized (see EGS)
This is also the social media game. Building a following is the name of the game and the long tail can substant many
Steam doesn't award people anything. It's up to you to make your game great and then make it popular.
It turns that there are actually not that many hidden gems. The indie game dev community has a lot of discussion about hidden gems, and the prevailing opinion is there are very very few, especially in the avalanche of crappy games that is today's landscape.
But in terms of selling game consoles and games? I actually don't think anyone is really competing with Nintendo
While Sony and Microsoft have chased hardware power and "next-gen" consoles, Nintendo is exploring and solidifying different niches.
You can see this really strongly nowadays. Every game Sony releases eventually winds up with a PC port, and many of them are even released on Xbox. Meanwhile Nintendo has an incredibly strong library of games for Switch, many of which cannot be purchased for other platforms. Not just first-party titles either. Other studios make games that can only be played on Switch hardware
It really is impressive that Nintendo has managed to design game consoles that have maintained its individual identity, while Sony and Microsoft have both basically settled on "just a mid range PC with a custom OS" more or less
There are still Nintendo console exclusive third-party games, too. They often don't stay exclusive if they are successful enough, but they do happen
But largely you are correct
The truly impressive part is just how large the First Party Nintendo ecosystem is. They have a ton of IPs that you can only get on Nintendo systems. Pokemon alone is the most valuable franchise in the world
(I’m counting competitors as “the game mechanics are more important than production values”)
In a massive self-own, Microsoft killed arcade at xbone launch (worst. console. ever.), and cell phone games were ruined by pay to win (most games) and lack of first party physical controllers (the other games, e.g., Apple Arcade).
These days, it’s just steam, abandonware and nintendo. I used to pay for nintendo online to get the emulation games, but the library kind of sucked, and (more importantly) if you pay for it, there’s no way to turn off in-game ads for online play in stuff like mario, making the entire system inappropriate for kids.
I’m curious to see how the switch 2 does. The lock screen on our switch is wall-to-wall ads for it, but nothing looks compelling so far. The kids are more excited about an old switch 1 port of a wii game...
It's also why they released a fancy alarm clock with the same breathless excitement as a new game console.
It's the other way around, Microsoft games on PC and more recently PS5. Sony sometimes releases their games on PC (often years after console) but AFAIK the only one they've released on Xbox is MLB The Show and that was MLB forcing their hand if they wanted to keep the license.
Hell, they let Night Trap release on the Switch.