These solvers can very often find the globally optimal solution - and prove that this solution is optimal - much faster than exhaustive search.
Of course they do use a smart exhaustive search by applying branch-and-bound as described in this article, but advanced solvers use, among other things, branch-and-cut where cutting planes in the solution space are generated, as well as a variety of other approaches.
One interesting thing however is that GPUs are still not particularly applicable for solvings Mixed Integer Linear Programs to sufficient accuracy. There are things like PDLP that can use GPUs to solve these problems, but they are restricted to something like 1e-4 accuracy whereas the state of the art is more like 1e-9.