I write C++, and complain about still not having a portable C++17 implemenation that fully supports parallel STL, not having a full compliant C++20 compiler, embedded compilers kind of still catching up with C++14, and I could rant on.
Interesting you mention EDG, as it is now famously know as being the root cause why Visual Studio development experience lags behind cl.exe, pointing out errors that compile just fine, especially if using anything related to C++20 modules.
Apparently since the modules support introduced in VS 2019, there have been other priorities on their roadmap.