I spent the last hour reading the release notes, very enjoyable as always. Since I'm not a game dev, I focus on random things. I keep checking their progress on meshlets (and occlusion culling) as I think it unlocks the ability to use highly complex geometry without penalty. This means it should allow amateurs to make very impressive-looking games by just obtaining meshes and materials. Now, of course, it requires a mountain of other things like GPU-driven rendering to make it actually happen. However, ever since I saw the nanite demo, I thought, if some FOSS engine has it, then the output should be very impressive.