We have a prototype for Unity3d: http://youtu.be/IwdrCQMCc4s?hd=1
We've found a way to do this that has a very minimal performance hit - for both 2D and 3D game engines.
We're definitely looking at Moai too!
We've found a way to do this that has a very minimal performance hit - for both 2D and 3D game engines.
We're definitely looking at Moai too!
I'm just curious to know more about the "technology" that you are talking about since I'm pretty familiar with iOS's SDK.