Today generating a static point cloud with gaussians involves:
- offline, far from realtime process to generate spacial information off 2D captures. LiDar captures may help but doesn't drastically cut down the this heavy step. - "train" generate gaussian information off 2D captures and geospatial data.
Unless I'm already referring to an antique flow, or that my RTX GPU is too consumer grade, how would all of this perform on embedded systems to make fast communication of gaussian relevant ?