The problem with exposing an API for this is that far too many developers will force the highest performance state all the time. I don't know if there's really a good way to stop that and have the API at the same time.
GPU audio is extremely niche these days, but with the company mentioned in TFA releasing their SDK recently it may become more popular. Although I don't buy it because if you're doing thing on GPU you're saying you don't care about latency, so bump your i/o buffer sizes.
This does not follow. Evidently it is possible to have low-latency audio processing on the GPU today (per the SDK).
And default deny at the OS level for Zoom, Teams and web browsers :)
It's better to trust, the amount of people that won't abuse it far outweigh the ones that do.