OK, so it doesn't mean real HDR but simulated HDR.
Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
Maybe when proper HDR support becomes mainstream in 3D engines, that problem will go away.
That's not HDR either, that's tone mapping to SDR. The entire point of HDR is that you don't need to compress it because your display can actually make use of the extra bits of information. Most modern phones take true HDR pictures that look great on an HDR display.