> because arcade operators complained that people were playing too much on one credit,
My friends and I were all over those tricks for Tempest. For those unaware, in the Atari game Tempest, if you ended with the game with specific scores, different things would happen. The most notorious, was it would grant 40 credits to the game.Other scores did other things, including opening all of the levels to the end game (that was a fun week when that leaked, all of the high score boards all over town were wrecked).
But the 40 credit one was, I mean, freakin jackpot.
I remember when the operator at the student union at college cranked the game to its hardest difficulty. Didn't matter. That poor guy was lucky to get $2 a week from that machine. We'd crack it open every morning and just keep it that way all day long.