It’s also refreshing to see what IMO is a very smart selection of technology, when you see so many other people following hype (I’m reminded of the rust gamedev post the other week). C#, SDL3, and some other nice libraries. The thing is, it’s not trivial to get to the point of having enough experience and judgement to know what to choose!
When I start a new game I’m often paralised by the sheer volume of engines out there. When I first started making games all I had was GWBASIC…