Or how the volume of an n-ball goes to 0[0,1]
Or how gaussian balls are like soap bubbles[2]
The latter of which being highly relevant to vector embeddings. Because if you aren't a uniform distribution, the density of your mass isn't uniform. MEANING if you linearly interpolate between two points in the space you are likely to get things that are not representative of your distribution. It happens because it is easy to confuse a linear line with a geodesic[3]. Like trying to draw a straight line between Los Angeles and Paris. You're going to be going through the dirt most of the time. Looks nothing like cities or even habitable land.
I think the basic math is straight forward but there's a lot of depth that is straight up ignored in most of our discussions about this stuff. There's a lot of deep math here and we really need to talk a lot about the algebraic structures, topologies, get deep into metric theory and set theory to push forward in answering these questions. I think this belief that "the math is easy" is holding us back. I like to say "you don't need to know math to train good models, but you do need math to know why your models are wrong." (Obvious reference to "all models are wrong, but some are useful") Especially in CS we have this tendency to oversimplify things and it really is just arrogance that doesn't help us.
[0] https://davidegerosa.com/nsphere/
[1] https://en.wikipedia.org/wiki/Volume_of_an_n-ball
[2] https://www.inference.vc/high-dimensional-gaussian-distribut...
[3] https://en.wikipedia.org/wiki/Geodesic