The WebGL antialiasing quality looks poor compared to the software renderer. It could be using MSAA instead of full analytical AA.
I had to use Chrome to test it, as the viewer doesn't play on Safari.
I had to use Chrome to test it, as the viewer doesn't play on Safari.
WebGPU doesn’t work on Safari without additional configuration, as it’s not enabled by default. We’ll hide unsupported renderers from the options list soon to address this issue.