I'm sure Nintendo has put a lot of thought and effort into this. But personally I feel like most open worlds feel empty and void to me after a few hours. I didn’t play it, but that seemed to be a major complaint with the latest Pokemon game.
I'm sure Nintendo has put a lot of thought and effort into this. But personally I feel like most open worlds feel empty and void to me after a few hours. I didn’t play it, but that seemed to be a major complaint with the latest Pokemon game.
I'd be more surprised if the team manages to fuck it up, given Nintendo development's solid litmus test of "what's fun and not."
A more detailed interview with the dev team seems to be available here: https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-1... and https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-1... and https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-1... and https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-1...
Regardless, verdict will be reached in a couple days!
I thought after Super Mario Galaxy 2 that surely Nintendo couldn't meet that mark every again. And then Odyssey came out.
That was the open world game to me, it never felt boring (although the game itself had a lot of grind) and, if memory serves me right, about 400 square km to explore.
I sunk about 300 hours in it…
…and wish they already would release X 2.
Wouldn't that be Xenoblade Chronicles 2 & 3? Or are they too different? (I only played Xenoblade Chronicles 1, so I'm asking honestly)
But yes, those mentioned are great in their own right - it is just that very different setting, the real open world, game play mechanics, skells (mechs) that can take you anywhere...