One thing no 3D AI tool has ever done is to focus on the concept of enhancing or restyling the textures of existing, UV-unwrapped 3D models. I had to build my own pipeline on ComfyUI and Blender scripts, exporting ID maps and black/white masks from the model UV, in order to get a Stable Diffusion to paint within the boundaries of the UV and consider it as means of painting. Using cavity maps also helped with the model create boundaries. But now I am able to quickly apply, let's say, comic-book style art into existing textures of existing models.
Have you considered providing built-in tools for mesh decimation and UV unwrapping? I know it can be quickly done with meshlab, but I imagine not a lot of Adam users would even understand the need for decimation. Any possibility for also automating rigging?