The safe featureset around it can always come later if the issues around how to specify it are worked out.
"With #111374, unsized locals are no longer blatantly unsound. However, they still lack an actual operational semantics in MIR -- and the way they are represented in MIR doesn't lend itself to a sensible semantics; they need a from-scratch re-design I think. We are getting more and more MIR optimizations and without a semantics, the interactions of unsized locals with those optimizations are basically unpredictable. [...] If they were suggested for addition to rustc today, we'd not accept a PR adding them to MIR without giving them semantics. Unsized locals are the only part of MIR that doesn't even have a proposed semantics that could be implemented in Miri. (We used to have a hack, but I removed it because it was hideous and affected the entire interpreter.) I'm not comfortable having even an unstable feature be in such a bad state, with no sign of improvement for many years. So I still feel that unsized locals should be either re-implemented in a well-designed way, or removed -- the current status is very unsatisfying and prone to bugs."
https://github.com/rust-lang/rust/issues/48055#issuecomment-...
That's an issue with how the MIR for this feature has been defined, not with the feature itself. The claim that the implementation should be reworked from the ground up is one that I might agree with, but the recent proposal to back out of an existing RFC suggests that the devs see alloca itself as problematic. And that's bad news if you intend to use alloca throughout as a foundation for your Swift-like ABI support...
The entire Rust ecosystem would be reshaped in such fascinating ways if we had support for reflection. I'd love to see this happen one day.
No, I'm not sure where you got this idea. Macros are a disjoint feature from reflection. Macros exist to let you implement DSLs and abstract over syntax.
Instead of taking a raw token stream of a struct, parsing it with `syn` (duplicating the work the compiler does later), generating the proper methods and carefully generating trait checks for the compiler to check in a later phase (for example, `#[derive(Eq)] struct S(u16)` creates an invisible never-called method just to do `let _: ::core::cmp::AssertParamIsEq<u16>;` so the compiler can show an error 20s after an incorrectly used macro finished), just directly iterate fields and check `field.type.implements_trait(Eq)` inside the derive macro itself.
That said, that's just wishful thinking - with how complex trait solving is, supporting injecting custom code in the middle of it (checking existing traits and adding new trait impls) might make compile time even worse, assuming it's even possible at all. It’s also not a clear perf win if a reflection function were to run on each instantiation of a generic type.
There are also proc macros just for creating DSLs, but Rust is already mostly expressive enough that you don't really need this. There are some exceptions, like sqlx, that really do embed a full, existing DSL, but these are much rarer and - I suspect - more of a novelty than a deeply foundational feature of Rust.
I think macros are a necessarily evil in Rust, and I use them myself when writing Rust, but I think it's absolutely fair to judge macros harshly for being a worse form of many other language features.
Because Rust lacks reflection macros are used to provide some kind of ad-hoc reflection support, that much we agree... but macros are also used to provide a lot of language extensions other than reflection support. Macros in general exist to give users some ability to introduce new language features and fill in missing gaps, and yes reflection is one of those gaps. Variadics are another gap, some error handling techniques is yet another, as are domain specific languages like compile time regex! and SQL query macros.
Macros in Rust are primarily a tool to handle missing reflection capabilities, and them enabling other code as well is basically just a side effect of that.
They weren't a hack to get reflection. They are a way to codegen stuff easily.