That is a strange takeaway from my post. Of course people care, but the difference is that one language and its toolchain was designed and built specifically to avoid these bugs and one wasn't.
I have been writing C++ professionally since around 2000-2001, and have been working with Rust for about 18 months. For single threaded code, the code I write in both is about equivalent in terms of robustness and stability, but for anything multithreaded, I trust my Rust code's correctness substantially more, even with all the checkers and sanitizers enabled on my C++ codebase.
Would I choose Rust for everything? Hell no, for evolutionary and fast moving code bases like in games, C++ is plenty good enough.
For anything systems related that requires parallelism and robustness, I will 100% stick with Rust.