So no. None of those legally count as prior art.
So no. None of those legally count as prior art.
He makes a pinch gesture, and the circle on the CRT gets bigger and smaller. If that's not pinch to zoom, or the precursor to it, I don't know what is.
Which is the whole problem with Apple's case. They seem to like to pretend that they invented everything that's used on the iPhone, but this sort of research has been going on for decades.
The later clip with the two fingered multitouch zoom of the person that recoiledsnake links to is more compelling, even if the gesture doesn't quite match that we know as pinch to zoom.
Furthermore, it looks like he may be using a touch surface in addition to IR/video cameras, because he can draw strokes on-screen with his finger while his whole silhouette is projected. (A capacitative touchscreen or not, I don't know. Maybe the cameras have good depth perception.) Let's not mince words, "pinching" is equivalent to moving two fingertips together, and "zooming" is scaling.
I also find striking the little crawling/flying sprite his silhouette plays with, starting at 3:34. We're seeing something that should be in a Kinect game, 20+ years before the Kinect. He speaks eloquently about how natural it is for humans to expect behaviours in the real world to translate to the virtual world, when they interact with images on a TV screen.
His exposition is full of so many casually demonstrated possibilities, each of which could probably be patented in our current environment. This guy (probably) didn't - leaving them open to free, public use - and we should be thankful for that.
http://www.youtube.com/watch?feature=player_detailpage&v...
So, tacking on a "BUT ON A CAPACITATIVE SCREEN" got Apple the patent?
The patent system is so broken.