Also I used Python way before JS, and I still like JS's syntax better. Especially not using whitespace for scope, which makes even less sense in a scripting language since it's hard to type that into a REPL.
Also I used Python way before JS, and I still like JS's syntax better. Especially not using whitespace for scope, which makes even less sense in a scripting language since it's hard to type that into a REPL.
What Node.js had from the start was concurrency via asynchronous IO. And before Node.js was around to be JavaScript's async IO framework, there was a robust async IO framework for Python called Twisted. Node.js was influenced by Twisted[0], and this is particularly evident in the design of its Promise abstraction (which you had to use directly when it was first released, because JavaScript didn't add the async/await keywords until years later).
But that's beside the point. Performant web backends are way easier to deal with in NodeJS than in Python. I'm not comparing to Twisted because, even though it looks good, every Python backend I've ever seen was either plain Python or Django, which was also a mess compared to Express.
Not saying that Python is great, but Node is even worse.
Jupyter fixes the REPL problem, and it's a major advance in REPLs in a number of other ways, but it has real problems of its own.
I do not think JS got it right. Node did, by doing async, but the reason for that was that JS did not do threads! It was making a virtue of a deficiency.
I love whitespace for scope.
JS didn't do threads because threads are an error-prone way to write concurrent software. Crockford was a huge influence on its development in the early 02000s, and he had been at Electric Communities; he was part of the capabilities cabal, centered around Mark S. Miller, who literally wrote his dissertation on why you shouldn't use threads and how to structure async code comprehensibly. Promises came from his work, by way of Twisted. Unfortunately, a lot of that work didn't get into JS until well after Node had defined a lot of its APIs.
But this wasn't "making a virtue of a deficiency". JS was intentionally exploring a different approach to structuring concurrent software. You might argue that that approach didn't pay off, but it wasn't some kind of an accident.
TCL, which promoted the same approach for the same reasons long before Node, eventually added threading.
We clearly need some way to take advantage of manycore, but I'm still not convinced that threading with implicitly shared mutable state is the right default. It isn't even what the hardware implements! Every core has its own cache! It's a better fit to the hardware than a single giant single-threaded event loop is, and I think that accounts for its curent dominance, but there are a lot of other possibilities out there, like transactional memory, explicit asynchronous message-passing interfaces, or (similarly) lots of tiny single-threaded event loops like Erlang (or, maybe, like Web Workers).
Greenthreading like in Golang is even better cause you get the advantages of OS threads, but that requires a runtime, which is why Rust didn't do that. And I guess it's hard to implement, cause Java didn't have it until very recently.
Depends what you are doing, how you are doing it, and how careful you need to be with resources.
The article is about the fact that it is often OK even when done in a particularly inefficient way.