> Even the singleplayer components [of Ubisoft’s “The Crew (2014) were unusable when the servers were turned off]: [Y]ou just wanting to race around cars in a world with you and other NPCs in it, is no longer viable. Essentially, you didn't "buy" the game, but in a sense were "renting" it for an indeterminate amount of time, a lease that expired due to the publishers and developers no longer wanting to provide that service for you.
Probably true! There is likely some additional revenue that the publisher gets from running servers, even for single-player mode. The question then is what will change in these games if that revenue is no longer there to fund them? Will the quality be lower? Will the price be higher? Will the publishers release new games less frequently? Maybe they just don’t make single-player games anymore?