In Rust, for most users, the main source of complexity is struggling with the borrow checker, especially because you're likely to go through a phase where you're yelling at the borrow checker for complaining that your code violates lifetime rules when it clearly doesn't (only to work it out yourself and realize that, in fact, the compiler was right and you were wrong) [1]. Beyond this, the main issues I run into are Rust's auto-Deref seeming to kick in somewhat at random making me unsure of where I need to be explicit (but at least the error messages basically always tell you what the right answer is when you get it wrong) and to a much lesser degree issues around getting dyn traits working correctly.
By contrast C++ has just so much weird stuff. There's three or four subtly different kinds of initialization going on, and three or four subtly different kinds of type inference going on. You get things like `friend X;` and `friend class X;` having different meanings. Move semantics via rvalue references are clearly bolted on after the fact, and it's somewhat hard to reason about the right things to do. It has things like most-vexing parse. Understanding C++ better doesn't give you more confidence that things are correct; it gives you more trepidation as you know better how things can go awry.
[1] And the commonality of people going through this phase makes me skeptical of people who argue that you don't need the compiler bonking you on the head because the rules are easy to follow.