> He didn't write his own engine either, he just didn't use one
It's hard for me to take in good faith an interpretation of that article that determines Noel "didn't write his own engine," but in case a couple direct quotes would help:
"I don't have much to say about assets, because when you're rolling your own engine you just load up what files you want, when you need them, and move on." ... "my City of None engine"
Noel literally describes his workflow as "rolling your own engine" and has a name for the engine he wrote.
> He's also making a 2D game, which traditionally is closer to game making of old
Please read the context of the thread you're replying to, which is arguing against writing your own engine even for games with "simpler 'indie' graphics," specifically called out.
> Finally, he's not arguing against engines like Godot or Unreal
He's not arguing against anything. He's advocating for writing your own engine.
Noel made the indie hit Celeste: https://en.wikipedia.org/wiki/Celeste_(video_game)