More like
OSM Database -> PNGs -> PNG Decoder in browser-> Your screen
vs
OSM Database -> Vector Tiles -> MaplibreGL.js -> WebGL -> Your Screen
OSM Database -> PNGs -> PNG Decoder in browser-> Your screen
vs
OSM Database -> Vector Tiles -> MaplibreGL.js -> WebGL -> Your Screen
Does't really matter because both png or webgl are available to any website at anytime.