Is GDScript really less efficient than C# in Godot?
What bottlenecks are you experiencing?
I'm a developer experienced with Python (GDScript-like) and C#, but am new to Godot and started with GDScript.
What bottlenecks are you experiencing?
I'm a developer experienced with Python (GDScript-like) and C#, but am new to Godot and started with GDScript.
It’s easy to convince yrself that code is going to be fast enough, but games run into bottlenecks really quickly, and it also makes your stuff inaccessible to people who don’t have great hardware.