Sorry, I'll implement it, I had forgotten we didn't do it for erm... 9 years.
Is it mostly for emulating slow-moving changes on fixed timelines, a la automation tracks in traditional DAWs like Logic and Ableton? Is design rationale documented somewhere?
Other systems go further, such as Web Audio Modules (that builds on top of AudioWorklet) implement sample-accurate parameter change from within the rendering thread, using wait-free ring-buffers. That requires `SharedArrayBuffer` but works great, and is the lowest latency possible (since it uses atomic loads and stores from e.g. the main thread to the rendering thread).