But all of them? Over a given program’s lifetime? In aggregate these end up being responsible for an absolutely wild number of random bugs that crop up in your exception logs that need to get tracked down. And it never ends. There are an infinite number of edge cases you’ve never thought about that aren’t fully handled and that some of which are constantly being tripped.
This just… doesn’t happen in Rust. The type system catches (and/or completely rules out) a ridiculous number of these situations. I have repeatedly written finished software in Rust, where once it was released there was only an occasional need to add features but the typical bug-squashing treadmill just doesn’t exist.
That’s not to say there are never bugs. You can express faulty logic in any language. But the number of stupid impedance matches that are categorically ruled out makes the experience of operating and maintaining Rust program once written a widely different experience than I’ve had with any other language.