> that the shared playerbase is half the fun,
unironically I think this is the next frontier. If "other players" constitute part of the experience, how do you create/attract/curate a "quality" playerbase?
unironically I think this is the next frontier. If "other players" constitute part of the experience, how do you create/attract/curate a "quality" playerbase?
You see it with things like Counter-strike and private servers. Sim racing and leagues/discord servers etc.