SLIME is a better approach for dynamic languages, IMO. Interrogating the actual runtime is more effective than trying to do static analysis.
Of course, with sufficiently expressive type systems you end up with Haskell "UndecidableInstances" or Coq dependent types or C++ compile-time tetris, [0] and now you are back to the same problem as with analyzing the runtime. Otherwise you may find it difficult to encode the desired properties or invariants into your type system, for lack of expressive power... tradeoffs abound, and so on.
But I realize now the point of ancestor's comment is that you don't have such a guarantee in a dynamic language - hence the tendency to lean more on REPL-oriented development, highly interactive live runtime environments, tight TDD feedback loops, etc...