Exist two approaches to overcome GC problem, but if somebody will again minus my comment I will not bother to find links in my records.
1. Here on HN mentioned GC-free fp platform.
2. Few years ago appeared GC algorithm with linear complexity (sure, with limitations, but good enough for example for 16-bit consoles level games).
Unfortunately, haters minusing comments, but don't add anything valuable, and author was not mentioned these problems.