Feel like the logical extreme of this is a database built for multiplayer games, something like: https://github.com/clockworklabs/SpacetimeDB
Though there, you are still writing the main game logic in Rust or C#
Though there, you are still writing the main game logic in Rust or C#
Thanks for the pointer to SpacetimeDB - haven't heard of it before!
I briefly looked into it, but never got past that fundamental piece.