Really? What about:
* haptic feedback as a 2d surface? http://senseg.com/ * replacing all the cards you carry in your wallet (NFC) * going a week on a charge * predictive modeling where your phone preloads webpages/directions/music that it thinks you're going to need
I suspect your comment will seem obviously wrong in five years.
I suspect your comment too will seem obviously wrong in sixty-five years. Geez
- a 4.7 inch screen is almost 50% larger than a 4.0 inch screen
- transit integration with maps
As far as I can tell, the only thing that I would gain by switching to an iPhone would be a CBC music app that doesn't suck.
But your basic point is correct: we've reached the point of diminishing returns. Any high end iPhone or Android phone is "good enough" and the differences between them are not worth the time or effort that most people put into them.
Here's my buying advice for smartphones. If you already have one and want to upgrade, buy one of the same kind. The pain of switching ecosystems is far greater than any benefit you'll get from switching. If you don't already have a smartphone, buy one similar to what your friends use. The benefit you get from a shared ecosystem far outweighs any difference between phones.
Just for those form factor features alone I'd gladly switch to the iPhone 5.
The iPhone didn't do anything new. You could buy a Nokia phone at the time that did all the iPhone did and some. The iPhone couldn't copy and paste, MMS and a bunch of other basic things that other phones at the time could.
It was fucking revolutionary and the numbers speak for themselves.
The mere fact that nearly every smartphone on the market today has the same form factor as the iPhone and follows a similar UI paradigm should be evidence enough of the iPhone's impact. I see no reason to deny that.
I believe software patents should not be granted but Apple really created a revolution. To say the contrary is denial.
It was so revolutionary it was not necessary to have MMS to be a total hit, like it was.
Have you used a LG Prada, we had to do software for it for a big Telcom company. Those companies would decide witch software would run on your phone, and it was total crap.
Android is just a literal copy of Apple iOS, please give credit when credit is due.
I've had more iPhones than I can count dating back to the first launch, and I'm sure I'm not the only one that's going to be checking out the Luminas soon.. not because I don't like the iPhone, but rather looking at change just for the sake of doing something different. (to coin a phrase)
I think this is a geek thing. Non-techies aren't always looking for the latest and greatest beyond the next whole number attached to their brand of choice.
I suspect Apple is holding off on wireless charging until they can get all their ducks in a line as it where. Placing your phone on a brick isn't a huge win compared to pugging your phone in. Placing your iPhone, Macbook, iPad and any other battery powered Apple device anywhere on your desk (or at least a large part of your desk) and having them automatically charge would be a pretty huge win.
2- Internet browsing was possible in a phone for the first time. Only Nokia had something similar, albeit much harder to navigate but again the Telcoms will force wifi to be removed so you had to pay them more.
3- Google maps on a phone was fantastic, again only Nokia maps could compete. Easier gmail.(At the time Apple and Google were best pals).
4-Smooth interface, 0 delay, instantaneous feedback, you hold an icon and it moves without flickering and jumping. You could zoom in a natural and continuous way instead of steps for the first time on a phone.
5-All the interface controlled with one button and the screen, with the UI designed for it. This was so revolutionary on a phone, as "people love so much to press keys" like blackberry said.
How easy people forget.
1. The App Store didn't show up until the 3G; whereas Java ME and Win Mobile apps had been around for years. You could install your own Java ME or Windows Mobile apps without going through the carrier; whereas Apple really does control the whole channel on iOS. That stated, smartphone apps prior to the iPhone 3G tended to miss the mark with respect to convenience, quality, and ubiquity.
2. The iPhone probably was the first phone with a decent browser. Their UX was quite good, and definitely took advantage of the recent evolution in the available hardware (e.g. large, capacitive multi-touch screens).
3. The iPhone didn't have GPS until the 3G. That and other missing features were major complaints about the first release.
4. The interface really wasn't smooth at all until probably the 3GS. The 3G and below were randomly jittery and jumpy, but that's understandable given the extent to which they were pushing the envelope on the hardware of the day.
5. Yes, the iPhone was the first mass-market phone with a UX that really took advantage of a large capacitive multi-touch screen. However, Apple certainly didn't create those screens, or produce the first devices to use them. They did, however, make the first broadly successful device built on that technology, employing a combination of solid design and very aggressive marketing. But it's misleading to claim that others in the industry weren't already moving in that direction as well.