Many hard LeetCode problems are easy constraint problems
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But how about we flip the original statement around:
Many problems thought to require giant software packages/libraries are very solvable locally if you know what you are doing
This is why LC is actually meaningful - imagine if you faced the coin challenge problem IRLin prod and you decided to pull in a constraint solver - what would've been a 25 line function now is a giant python library that carries 30MB of native dependencies around.
These solutions are often lacking in many ways, since mentally offloading some of the work means you don't have to understand the problem in depth or how the designated tool solves it, which can lead to nasty surprised in production.
We see this everywhere - people pulling in questionable npm packages to save themselves 30 mins of thinking or 20 mins of reading docs - people convinced that you do need that huge 3D framework that comes with an editor to make a WebGL widget on your landing page etc.
You are more willing to accept bloat of others, just because they pulled in Electron, because they were too afraid to learn how native UI works.
People need to be more curious, and strive to be more knowledgeable.
But: I urge you to give constraint solvers a try. This is something very different from some hipster ORM library. The good ones will be a single dependency containing extremely carefully optimised matrix math code that let you solve optimisation problems faster and with much more maintainable code.
Try some toy problem with the HiGHS solver for instance, it has good python bindings and even ships as a wasm package you can run in browsers. “Find the optimal times to run this heat pump given electricity prices”, “find the ideal train departure times that optimise for when people need to travel and minimises transfers”
Both are correct in the sense that they give the right output, and I don't think pulling in a huge library (maintained by who knows and for how long) is going to be beneficial for maintenace. And having a good understanding of both the precise requirements, and the algorithms used to solve them also helps maintenance.
It's just having two dozen lines tucked of code away in a function in the repo seems infinitely more maintainable to me then using some giant framework (of possibly unknown quality) to solve the issue.
This is a general argument I'm making, not just applying to this constraint solver/
Point being that software has many dimensions. Reducing the use of dependencies to fear of learning or thinking is a bit reductive in my opinion, even for stuff that seems simple initially.
> People need to be more curious, and strive to be more knowledgeable.
Absolutely, though I am not sure lack of curiosity nor strive is always the issue. It's one thing to green field one's own solution in an attempt to better one's abilities, but it's also a bit idealistic in a working world of impending deadlines and death-march Agile sprints.
In this case, a 25 line function to solve a constraint would likely take me far less time than grokking an external library's documentation, but in many cases, I feel developers jump on external dependencies because time is of the essence.
Given ANY problem: first ask yourself have others solved this before? that is a hard question to answer, since we don't know in which context a similar puzzle was solved before (structures in different domains can boil down to the same mathematical puzzle). A literature search would be very time costly.
The most important point is the flexibility in being able to change the puzzle (a small change in the puzzle can result in a large change in the type of solution), as the author of the article points out. The bespoke algorithm is brittle. Description of the problem itself is less brittle (you can reuse most of the problem statement).
It may sound incredibly expensive to pull in a constraint solver, but if the application warrants constraint-solver-quality results, it should afford either the dependency, or the data structures and solvers used in the solver dependency, to optimize for the application,
Its just bizarre to ask people to beat the feats of those standing on the shoulders of giants, without allowing them to stand on the shoulders of giants too.
Think about why one is recruiting employees with data structure skills (so more than just information plumbers). Is it really so strange that the most qualified people understand the reality that the state of the art is constantly changing, but understand at least the basics of how these solvers work internally?
Viewed through this lens, the ideal job candidate are those who design, implement and maintain... constraint solvers! Assuming their familiarity with the constraint-solver code-base they could profile the solver package while its solving the puzzle. Do this on many instances of the puzzle, and keep track of the dead-ends and optimal solutions, to figure out which functionality can be ripped out of the solver, and which must be kept.
So in order of preference:
1. Programmers or mathematicians (or equivalent, think physicists, etc.) familiar with 1 or more constraint solver source code bases.
2. End-users of a constraint solver package, with sufficient familiarity (as a user) with constraint solvers. WITH data structure and algorithms experience.
3. End-users of a constraint solver package as above, but without data structure and algorithms knowledge
4. People with data structure and algorithms knowledge.
If 1. is too expensive you'll have to combine skills over multiple hires.
If industry is really interested in good profiles for these criteria, it should sponsor universities / students to get familiar with constraint solver usage, and if possible constraint solver development and contributions. After a few years the candidates will pop into existence.
Like this is actually kinda the point of the article. On every constraint programming article half the comments insist that they could do the (example) problem in a dozen lines of C so bringing in SCIP or OR-Tools is "too much" for the (example) problem. Wayne's point (here and in other articles he's written) is that actually constraint problems are fucking everywhere.
This is one of the real lessons of learning Prolog: data queries, scheduling, SAT, LP, integer programming, optimization... etc; it's all constraint programming, hell parsing is a constraint problem if you do it right. No one sees it like that though so they see their entire business application logic as containing at most one knapsack.
In any real engineering situation I can solve 100% of these problems. That's because I can get a cup of coffee, read some papers, look in a textbook, go for a walk somewhere green and think hard about it... and yes, use tooling like a constraint solver. Or an LLM, which knows all these algorithms off by heart!
In an interview, I could solve 0% of these problems, because my brain just doesn't work that way. Or at least, that's my expectation: I've never actually considered working somewhere that does leetcode interviews.
Weird experience. Didn't get that job (probably for the best tbf).
That said, I interview in silicon valley and I'm a mixed race American. (extremely rare here) I think a lot of people just don't want me to pass the interview and will put up the highest bar they can. Mind you, I often still give optimal solutions to everything within good time constraints. But I've practiced 1000+ problems and done several hundred interviews.
Hrm. So what you're saying is you've never actually taken or given this style of interview. Nor presumably ever worked at a company that did this interview. So if on the off-chance these interviews actually were a somewhat successful tool for filtering candidates you wouldn't actually know it?
That feels like a miss.
I've also never worked at a place that uses beatings to improve employee morale. So, I can't guarantee that beatings aren't an effective technique for doing so.
Do you know how few people in this world even know what a constraint solver is, let alone how to correctly define the problem into one?
I used a constraint solver to solve a homework problem once in my CS degree 3rd year. My god just writing the damn constraints was a huge cognitive load!
I do hope you're exagerating here, but in case you aren't: this is an extremely simplistic view of what (software) engineers have to do, and thus what hiring managers should optimize for. I'd put "ability to work in a team" above "raw academic/reasoning ability" for the vast majority of engineering roles, any day.
Not that the latter doesn't matter, of course, but it's by no means the one and only measure.
In this hypothetical, why do you do leetcode hard interviews?
I should have said "if you deemed this a fail on the code interview, you are an idiot".
> If someone solves a leetcode hard with a constraint solver and you don't hire them, you are an idiot
Sometimes you just don't want someone that takes these shortcuts. I think being able to solve the problem without a constraint solver is much more impressive
Now, if they did answer with a constraint solver, I'd probably ask some followup whiteboard questions to make sure they do actually know how to code. But just giving a constraint solver as an answer definitely wouldn't be bad.
Otherwise penalizing interviewees for suggesting quick-and-dirty solutions reinforces bad habits. "Premature optimization is the root of all evil," after all.
There is some debate about what premature optimization is, but I consider it about micro optimizations that often are doing things a modern compiler will do for you better than you can. All too often such attempts result in unreadable code that is slower because the optimizer would have done something different but now it cannot. Premature optimization is done without a profiler - if you have a profile of your code and can show a change really makes a difference then it isn't premature.
On the other hand job interviews imply time pressure. If someone isn't 100% sure how to implement the optimization algorithm without looking it up brute force is faster and should be chosen then. In the real world if I'm asked to do something I can spend days researching algorithms at times (though the vast majority of the time what I need is already in my language's standard library)
At this point, job interviews are so far removed from actual relevance. Experience and aptitude still matter a lot, but too much experience at one employer can ground people in rigid and limiting ways of thinking and solving problems.
A trick if you can't do a custom algorithm and using a library is not allowed during interview could be to be ready to roll your own DPLL-based solver (can be done in 30 LOC).
Less elegant, but it's a one-size-fits-all solution.
I'm generally against using leetcode in interviews, but wherever I've seen it used it's usually for one reason & one reason alone: known dysfunctional hiring processes. These are processes where the participants in the hiring process are aware of the dysfunction in their process but are either powerless or - more often - too disorganised to properly reform the process.
Sometimes this is semi-technical director level staff leveraging HR to "standardise" interview techniques by asking the same questions across a wide range of teams within a large corp. Other times this is a small underresourced team cobbling together interview questions from online resources in a hurry, not having the cycles to write a tailored process for themselves.
In these cases, you're very likely to be dealing with a technical interviewer who is not an advocate of leetcode interviewing & is attempting to "look around" the standardised interview scoring approach to identify innovative stand out candidates. In a lot of cases I'd hazard even displaying an interest in / some knowledge of solvers would count significantly in your favour.
They can also be dreadfully slow (and typically are) compared to just a simple dynamic program.
> It's easy to do in O(n^2) time, or if you are clever, you can do it in O(n). Or you could be not clever at all and just write it as a constraint problem
This nails it. The point of these problems is to test your cleverness. That's it. Presenting a not-clever solution of using constraint solvers shows that you have experience and your breadth of knowledge is great. It doesn't show any cleverness.
In my experience, interviewers love going to the Leetcode "Top Interview 150" list and using problems in the "Array String" category. I'm not a fan of these problems for the kind of jobs I've interviewed for (backend Python mostly), as they are almost always a "give me a O(n) runtime O(1) memory algorithm over this array" type challenge that really doesn't resemble my day to day work at all. I do not regularly do in-place array algorithms in Python because those problems are almost always handled by other languages (C, Rust, etc.) where performance is critical.
I wish interviewers would go to the "Hashmap" section for interviews in Python, JavaScript, etc., type of languages. They are much less about cleverness and more about whether you can demonstrate using the appropriate tools in your language to solve problems that actually do resemble ones I encounter regularly.
There's also the problem of difficulty tuning on some of these. Problem 169 (Majority Element) being rated "Easy" for getting a O(n) runtime O(1) memory solution is hilarious to me. The algorithm first described in 1981 that does it (Boyer–Moore majority vote algorithm) has a Wikipedia page. It's not a difficult to implement or understand algorithm, but its correctness is not obvious until you think about it a bit, at which point you're at sufficient "cleverness" to get a Wikipedia page about an algorithm named after you. Seems excessive for an "Easy" problem.
You need to make sure a candidate can program so asking programing question make sense. However the candidate should not be judged on if they finish or get an optimal or even correct answer. You need to know if they write good code that you can understand, and are on a path that if given a reasonable amount of time on a realistic story would finish it and get it correct. If someone has seen the problem before they may get the correct answer, but if they have not seen it they won't know and shouldn't expected to get the right answer in an hour.
I would rather work with a flexible data type with suboptimal performance than a brittle data type that maybe squeezes out some extra performance.
Your example of in-place array mutation feels like a good example of such a thing. I feel like there should be a category of interviewing questions for "code-safety" not just performance.
Last round I did at Meta it was clearly to test that you grinded their specific set of problems, over and over again, until you could reproduce them without thinking. It's clear because the interviewers are always a bit surprised when you answer with whatever is not the text-book approach on both leetcode and on the interview guide they studied.
Cleverness is definitely not high on the list of things they're looking for.
All of the ones listed can be solved with a top down dynamic programing algorithm. Which just means "write recursive solution, add caching to memoize it".
For some of these, you can get cleverer. For example the coin change problem is better solved with an A* search.
Still, very few programmers will actually need these algorithms. The top thing we need is to recognize when we accidentally wrote a quadratic algorithm. A quick scan of https://accidentallyquadratic.tumblr.com/ shows that even good people on prominent projects make that mistake on a constant basis. So apparently being able to produce an algorithm on the test, doesn't translate to catching an algorithmic mistake in the wild.
Interviewers learn nothing from an instant epiphany, and they learn next to nothing from someone being stumped.
Unfortunately, this is why we can't have nice things. Problem solving questions in interviews can be immensely useful tools that, sadly, are rarely usefully used.
100% and it's a shame that over time this has become completely lost knowledge, on both sides of the interview table, and "leetcode" is now seen as an arbitrary rote memorization hurdle/hazing ritual that software engineers have to pass to enter a lucrative FAANG career. Interviewees grind problems until they've memorized every question in the FAANG interview bank, and FAANG interviewers will watch a candidate spit out regurgitated code on a whiteboard in silence, shrug, and say "yep, they used the optimal dynamic programming solution, they pass."
Interviewers always say this, but consider: would you endorse a candidate who ultimately is unable to solve the problem you've presented them, even if they think, communicate, and decompose problems well? No interview in this industry prizes those things over getting the answer right.
Absolutely agree. When I interview, I start with a simple problem and add complexity as they go. Can they write X? Can they combine it with Y? Do they understand how Z is related?
No it's just memorization of 12 or so specific patterns. The stakes are too high that virtually everyone going in will not be staking passing on their own inherent problem solving ability. LeetCode has been so thoroughly gamified that it has lost all utility of differentiability beyond willingness to prepare.
If somebody grinds LeetCode while hating it, it signals they are really desperate for a job and willing to jump through hoops for you.
If somebody actually enjoys this kind of stuff, that is probably a signal that they are a rare premium nerd and you should hire them. But the probably play Project Euler as well (is that still up?).
If somebody figures out a one-trick to minmax their LeetCode score… I dunno, I guess it means they are aware of the game and want to solve it efficiently. That seems clever to me…
In no case is it a useful signal on if I can do my job better than someone else. Some people like this type of problem and are good at it anyway which is a good signal compared to average - but there are also above average people who don't enjoy this type of problem and so don't practice it. Note that both cases the people I'm talking about did not memorize the problem and solution.
Many formulations scale in a way that is completely unusable in practice.
Knowing how to get tools like Z3 or Gurobi to solve your problems is it's own skill and one that some companies will hire for, but it's not a general purpose technology you can throw at everything.
This post is the unironic version of "FizzBuzz in TendorFlow", where just because you have a big hammer doesn't mean everything is a nail. And I say that as an enjoyer of bug hammers including SMT solvers.
In my notes I have roughly 30 patterns to leetcode questions btw.
If my wife's blood sugar is high, she takes insulin. If you need to solve a constraint problem, use a constraint solver.
If your company doesn't make and sell constraint solving software, why do you need me to presume that software doesn't exist and invent it from scratch?
At least that's been my experience. I'm sure there are exceptions.
Because of this, I've just started rejecting outright leetcode/ai interview steps... I'll do homework, shared screen, 1:1, etc, but won't do the above. I tend to fail them about half the time. It only feels worse in instances, where I wouldn't even mind the studying on leetcode types sites if they actually had decent explainers for the questions and working answers when going through them. I know this kind of defeats the challenge aspect, but learning is about 10x harder without it.
It's not a matter of skill, it's just my ability to take in certain types of problems doesn't work well. Without any chance of additional info/questions it's literally a setup to fail.
edit: I'm mostly referring to the use of AI/Automated leetcode type questions as a pre-interview screening. If you haven't seen this type of thing, good for you. I've seen too much of it. I'm fine with relatively hard questions in an actual interview with a real, live person you can talk to and ask clarifying questions.
But yeah that's the game you have to play now if you want the top $$$ at one of the SMEGMA companies.
I wrote (for example) my 2D game engine from scratch (3rd party libs excluded)
https://github.com/ensisoft/detonator
but would not be able to pass a LC type interview that requires multiple LC hard solutions and a couple of backflips on top. But that's fine, I've accepted that.
I actually have the feeling it’s not as hardcore as it used to be on average. E.g. OpenAI doesn’t have a straight up LC interview even though they probably are the most sought after company. Google and MS and others still do it, but it feel like it has less weight in the final feedback than it did before. Most en-vogue startup have also ditched it for real world coding excercices.
Probably due to the fact that LC has been thoroughly gamed and is even less a useful signal than it was before.
Of course some still do, like Anthropic were you have to have a perfect score to 4 leetcode questions, automatically judged with no human contact, the worst kind of interview.
Ten years ago it was more based on Cracking the Coding Interview.
So i'd guess what you're referring to is even older than that.
Based on my own experiences, that was true 25 years ago. 20 years ago, coding puzzles were now a standard part of interviewing, but it was pretty lightweight. 5 years ago (covid!) everything was leet-code to get to the interview stage.
The faangs jump and then the rest of the industry does some dogshit imitation of their process
Ah, but, the road to becoming good at Leetcode/100m sprint is:
>a slow arduous never ending jog with multiple detours and stops along the way
Hence Leetcode is a reasonably good test for the job. If it didn't actually work, it would've been discarded by companies long ago.
Barring a few core library teams, companies don't really care if you're any good at algorithms. They care if you can learn something well enough to become world-class competitive. If you can show that you can become excellent at one thing, there's a good chance you can become excellent at another thing.
That's basically also the reason that many Law and Med programs don't care what your major in undergrad was, just that you had a very high GPA in whatever you studied. A decent number of Music majors become MDs, for example.
Startups that wanted to emulate FAANGs then cargo-culted them, particularly if they were also founded by CS students or ex-FAANG (which describes a lot of them). Very, very few of these actually try any other way of hiring and compare them.
Being able to study hard and learn something well is certainly a great skill to have, but leetcode is a really poor one to choose. It's not a skill that you can acquire on the job, so it rules out anyone who doesn't have time to spend months studying something in their own time that's inherently not very useful. If they chose to test skills that are hard and take effort to learn, but are also relevant to the job, then they can also find people who are good at learning on the job, which is what they are actually looking for.
This is an appeal to tradition and a form of survivorship bias. Many successful companies have ditched LeetCode and have found other ways to effectively hire.
> If you can show that you can become excellent at one thing, there's a good chance you can become excellent at another thing.
My company uses LeetCode. All I want is sane interfaces and good documentation. It is far more likely to get something clever, broken and poorly documented than something "excellent", so something is missing for this correlation.
This that I've singled out above is a very confident statement, considering that inertia in large companies is a byword at this point. Further, "work" could conceivably mean many things in this context, from "per se narrows our massive applicant pool" to "selects for factor X," X being clear only to certain management in certain sectors. Regardless, I agree with those who find it obvious that LC does not ensure a job fit for almost any real-world job.
You're assuming that something else works better. Imagine if we were in a world where all interviewing techniques had a ton of false positives and negatives without a clear best choice. Do you expect that companies would just give up, and not hire at all, or would they pick based on other factors (e.g. minimizing the amount of effort needed on the company side to do the interviews)? Assuming you accept the premise that companies would still be trying to hire in that situation, how can you tell the difference between the world we're in now and that (maybe not-so) hypothetical one?
When I look at the messy Android code, Fuchsia's commercial failure, Dart being almost killed by politics, Go's marvellous design, WinUI/UWP catastrophical failure, how C++/CX got replaced with C++/WinRT, ongoing issues with macOS Tahoe,....
I am glad that apparently I am not good enough for such projects.
I see it differently. I wouldn't say it's reasonably good, I'd say it's a terrible metric that's very tenuously correlated with on the job success, but most of the other metrics for evaluating fresh grads are even worse. In the land of the blind the one eyed man is king.
> If you can show that you can become excellent at one thing, there's a good chance you can become excellent at another thing.
Eh. As someone who did tech and then medicine, a lot great doctors would make terrible software engineers and vice versa. Some things, like work ethic and organization, are going to increase your odds of success at nearly any task, but there's plenty other skills that are not nearly as transferable. For example, being good at memorizing long lists of obscure facts is a great skill for a doctor, not so much for a software engineer. Strong spatial reasoning is helpful for a software developer specializing in algorithms, but largely useless for, say, an oncologist.
In my experience, it's totally not true.
Many college students of my generation are pretty good with LC hards these days purely due to FOMO-induced obsessive practice, which doesn't translate to a practical understanding of the job, (or any other parts of CS like OS/networks/languages/automata either).
I will give you an exercise, pick an LC hard problem and it's very likely an experienced engineer who has only done "real work" will not know the "trick" required to solve the problem. (Unless it's something common like BFS or backtracking).
I say this as someone with "knight" badge on leetcode, whatever that means, lest you think it's a sour grapes fallacy.
That makes the assumption that company hiring practices are evidence based.
How many companies continue to use pseudo-science Myers Briggs style tests?
I've always explained it as demonstrating your ping pong skills to get on the basketball team.
Microsoft, Google, Meta, Amazon, I'm guessing... but, what are the other two?
This was the demo/take-home (for https://monumental.co): https://github.com/rublev/monumental
Sorry about the job interview. That sucks.
I'm not saying that using AI for take-home assignments is bad/unethical overall, but you need to be honest about it. If he was lying to them about not using any AI assistance to write all those emojis and folder structure map in the repo, then the CTO had a good nose and rightfully caught him.
I'm not a math/university educated guy so this was truly "from the ground up" for me despite the math being simple. I was quite proud of that.
I spent around 40 hours of time and during my second interview, the manager didn't like my answer about how I would design the UI so he quickly wished me luck and ended the call. The first interview went really well.
For a couple of months, I kept asking the recruiter if anyone successfully solved the coding challenge and he said nobody did except me.
Out of respect, I posted the challenge and the solution on my github after waiting one year.
Part 2 is the challenging part; it's mostly a problem solving thing and less of a coding problem: https://github.com/jonnycoder1/merck_coding_challenge
discussion / punchline http://conway.rutgers.edu/~ccshan/wiki/blog/posts/WordNumber...
Start of main content: http://conway.rutgers.edu/~ccshan/wiki/blog/posts/WordNumber...
That doesn't look too challenging for anyone who has experience in low-level programming, embedded systems, and reverse engineering. In fact for me it'd be far easier than part 1, as I've done plenty of work similar to the latter, but not the former.
The fucking CTO thought I vibe-coded it and dismissed me. Shout-out to the hiring manager though, he was real.
You have also not attempted to hide that, which is interesting.
Its a learnable skill and better to pick it up now. Personally I've solved Leetcode style problems in interviews which I hadnt seen before and some of them were dynamic programming problems.
These days its a highly learnable skill since GPT can solve many of the problems, while also coming up with very good explanations of the solution. Better to pick it up than not.
And some people might say well, you should know that anyways. The problem for me is, and I'm not speaking for every company of course, you never really use a lot of this stuff in most run of the mill jobs. So of course you forget it, then have to study again pre interview.
Problem solving is the best way to think of it, but it's awkward for me(and probably others) to spend minutes thinking, feeling pressured as someone just stares at you. And that's where memorizing the hows of typical problems helps.
That said, I just stopped doing them altogether. I'd passed a few doing the 'memorizing' described above, only to start and realize it wasn't at all irrelevant to the work we were actually doing. In that way I guess it's a bit of a two way filter now.
I've been at this for 30+ years now, I've built systems that handle millions of users and have a pretty good grasp at a lot of problem domains. I spent about a decade in aerospace/elearning and had to pick up new stuff and reason with it all the time. My issue is specifically with automated leetcode pre-interview screening, as well as the gamified sites themselves.
Of course you may need to pass an interview LeetCode test, in which case you may want to hold your nose and put in the grind to get good at them, but IMO it's really not saying anything good about the kind of company that thinks this is a good candidate filter (especially for more experienced ones), since you'd have to be stupid not to use AI if actually tasked with needing to solve something like this on the job.
Firstly these questions you get like 30 mins to do, which is small compared to the time variance introduced by knowing or not knowing the required algorithm. If you know it you'll be done in like 10 mins with a perfect answer. Whereas if you don't know you could easily spend 30 mins figuring it out and fail. So while on average people passed by LC may be good engineers, in any one scenario it's likely you reject a good engineer because the variance is large. And then it's easy to see why people get upset, because yeah it feels dodgy to be rejected when you happen to not know some obscure algorithm off the top of your head. The process could be fairer.
Secondly, as many say, the actual job is rarely this technical stuff under such time pressure. Knowing algorithms or not means basically nothing when the job is like debugging CI errors for half your day.
If you’re hiring software engineers by asking them questions that are best answered by AI, you’re living in the past.
And when someone uses "leet" when talking about computing, I know that they aren't "elite" at all and it's generally a red flag for me.
The problem is that it is too amenable to prep
You can move your score like 2stddev with practice, which makes the test almost useless in many cases
On good tests, your score doesn't change much with practice, so the system is less vulnerable to Goodharting and people don't waste/spend a bunch of time gaming it
You would need "photographic" memory
Until companies can focus on things like problem solving, brainstorming, working as a team, etc. the situation won't improve. If I am wrong, why is it that the vast majority of my senior dev and dev management career involved the things I just mentioned?
(I had to leave the field, sadly, due to disability)
Oh and HR needs to stop using software to filter. Maybe ask for ID or something, however, the filters are flagging everyone and the software is sinking the ship, with you all with it.
What is there to clarify? Leetcode-type questions are usually clear, much clearer than in real life projects. You know the exact format of the input, the output, the range for each value, and there are often examples in addition to the question. What is expected is clear: given the provided example inputs, give the provided example outputs, but generalized to cover all cases of the problem statement. The boilerplate is usually provided.
One may argue that it is one of the reasons why leetcode-style questions are unrealistic, they too well specified compared to real life problems that are often incomplete or even wrong and require you to fill-in the gaps. Also, in real life, you may not always get to ask for clarification: "here, implement this", "but what about this part?", "I don't know, and the guy who knows won't be back before the deadline, do your best"
The "coin" example is a simplification, the actual problem statement is likely more complete, but the author of the article probably felt these these details were not relevant to the article, though it would be for someone taking the test.
The worst ones i've had though had extra problems though:
one i was only told about when i joined the interview and that they would be watching live.
One where they wanted me streaming my face the whole time (maybe some people people are fine with that)
And one that would count it against me if i tabbed to another page. So no documentation because they assume i'm just googling it.
Still it's mostly on me to prepare and expect this stuff now.
But I have also been to places that demand actual working code which is compiled and is tested against cases
Usually there the problem is simpler, so there's that
> you can't ask clarifying questions
Which isn't that the main skill actually being tested? How the candidate goes about solving problems? I mean if all we did was measure peoples' skills at making sweeping assumptions we'd likely end up with people who oversimplify problems and all of software would go to shit and get insanely complex... Is the hard part writing the lines of code or solving the problem?The issue is that leetcode is something you end up with after discovery + scientific method + time, but there's no space in the interview process for any of that.
Your mind slides off leetcode problems because it reverses the actual on-the-job process and loses any context that'd give you a handle on the issue.
1. People can be hired to take the test for you - surprise surprise 2. It is akin to deciding if someone can write a novel from reading a single sentence.
> It is akin to deciding if someone can write a novel from reading a single sentence.
For most decent companies, the hiring process involves multiple rounds of these challenges along with system designs. So its like judging writing ability by having candidates actually write and come up with sample plots. Not a bad test.
https://www.reddit.com/r/leetcode/comments/1mu3qjt/breaking_...
There are funded companies set up just to help you get past this stuff.
https://www.reddit.com/r/leetcode/comments/1iz6xcy/cheating_...
Personally I feel software development has become more or less like assembly line work. If I was starting out today I would seriously consider other options.
This solves one problem but it does add performance anxiety to the mix having to live code.
Huh? Of course you can. If you're practicing on leetcode, there's a discussion thread for every question where you can ask questions till the cows come home. If you're in a job interview, ask the interviewer. It's supposed to be a conversation.
> I wouldn't even mind the studying on leetcode types sites if they actually had decent explainers
If you don't find the hundreds of free explanations for each question to be good enough, you can pay for Leetcode Pro and get access to editorial answers which explain everything. Or use ChatGPT for free.
> It's not a matter of skill, it's just my ability to take in certain types of problems doesn't work well.
I don't mean to be rude, but it is 100% a matter of skill. That's good news! It means if you put in the effort, you'll learn and improve, just like I did and just like thousands and thousands of other humans have.
> Without any chance of additional info/questions it's literally a setup to fail.
Well with that attitude you're guaranteed to fail! Put in the work and don't give up, and you'll succeed.
I'm fine with hard questions in an actual interview.
Yeah this one confused me. Not asking clarifying questions is one of the sureshot ways of failing an interview. Kudos if the candidates ask something that the interviewers havent thought of, although its rare as most problems go through a vetting process (along with leak detection).
Also, the reviewer gets an AI report telling it whether you copied the solution somewhere (expressed as a % probability).
You have few minutes and you're on your own.
If you pass that abomination, maybe, you have in person ones.
It's ridiculous what software engineers impose on their peers when hiring, ffs lawyers, surgeons, civil engineers get NO practical nor theorical test, none.
This completely undermines the author's main point. Constraint solvers don't solve hard leetcode problems if they can't solve large instances quickly enough.
Many hard leetcode problems can be solved fairly simply with more lax runtime requirements -- coming up with an efficient solution is a large part of the challenge.
More of my work tends to be "rapidly adopting solution to additional and changing requirements" than "come up with most efficient solution", so why are we interviewing for something where in practice we just throw a couple extra instances at it? (Your specific job role may vary, of course, but I usually just increase the scaling factor)
Author's point is that coming up with the most efficient solution might not actually be a good measure of your real-world performance.
And that's been a longrunning critique of leetcode, of course. However, this is a neat framing where you can still use the same problems but give solutions that perform better when measured by "how adaptable is this to new requirements?"
He wanted to make an app to help sports club owners schedule players for the day based on a couple simple rules. I thought this was going to be easy, and failed after not realizing what I was up against. At the time I didn't even know what I didn't know.
I often look back on that as a lesson of my own hubris. And it's helped me a lot when discussing estimates and timelines and expectations.
But CP (and CP-SAT) solvers tend to do very well on scheduling problems
This reminds me of high school ~25 years ago when I just started learning TI-Basic on my calculator and was dabbling in VB6 on my PC, and I was flipping burgers at Steak n Shake as my part time job. The manager moaned about how hard it was to write the employee schedules out each week (taking into account requested days off, etc) and I thought “ooh, I know how to write software now, I’ll make a scheduling program!” I told the manager I bet I could do it.
… it took a very short time for 16 year old me to realize writing scheduling software to solve for various constraints is pretty damned hard. I never brought it up after that.
> Given a list of stock prices through the day, find maximum profit you can get by buying one stock and selling one stock later.
It was funny to see this, because I give that question in our interviews. If someone suggested a constraint solver... I don't know what I'd have done before reading this post (since I had only vaguely even heard of a constraint solver), but after reading it...
Yeah, I would still expect them to be able to produce a basic algorithm, but even if their solution was O(n^2) I would take it as a strong sign we should hire them, since I know there are several different use cases for our product that require generalized constraint solving (though I know it by other names) and having a diverse toolset on hand is more important in our domain than writing always-optimal code.
Update... refactor... update... break off... etc. A lot of times, I'm looking at something where the tooling is 8+ years old, and the first order of business should be to get it working on a current and fully patched version of whatever is in place... replacing libraries that are no longer supported, etc. From there, refactor what you can, break off what makes sense into something new, refactor again. This process, in my experience, has been far more successful than ground up, new versions.
I say this while actively working on a "new" version of a software. New version being web based, "old" version being a winforms VB.Net app from over a decade ago. Old version has bespoke auth, new verion will rely on Azure Entra... Sometimes, starting over is the answer, but definitely not always.
(I think it's almost impossible to convince your interviewer into constraint solvers, while the concept itself is great)
I played it for a while when interest rates were really low and used the thing for my own rainy day savings(I did get tired changing accounts all the time)
> Most constraint solving examples online are puzzles, like Sudoku or "SEND + MORE = MONEY". Solving leetcode problems would be a more interesting demonstration.
He's exactly right about what tutorials are out there for constraint programming (I've messed around with it before, and it was pretty much Sudoku). Having a large body of existing problems to practice against is great.
It usually starts taking a few seconds around the ~150-variable mark, and hits the absolute limit of practicality by 350–800 variables; the number of clauses is only an order of magnitude higher. Perhaps something about the many dependencies in a DFA graph puts this problem near the worst case.
The annoying thing is, there do seem to be heuristics people have written for this stuff (e.g., in FlexFringe [1]), but they're all geared toward probabilistic automata for anomaly detection and similar fuzzy ML stuff, and I could never figure out how to get them to work for ordinary automata.
In any case, I eventually figured out that I could get a rough lower bound on the minimum solution size, by constructing a graph of indistinguishable strings, generating a bunch of random maximal independent sets, and taking the best of those. That gave me an easy way to filter out the totally hopeless instances, which turned out to be most of them.
Of course, NP hard problems become complex at an exponential rate but that doesn't change if you use another exact solving technique.
Using local-search are very useful for scaling but at the cost of proven optimality
But I think if you have constraint problem, that has an efficient algorithm, but chokes a general constraint solver, that should be treated as a bug in the solver. It means that the solver uses bad heuristics, somewhere.
Then the final 10% is either NP hard, or we want to add some DSL flexibility which introduces halting problem issues. Once you lower it enough, then comes the SMT solvers.
The conventional wisdom is the larger you make an NP hard problem, the slower is going to get. Irregardless of algorithm.
Well said. One of the big benefits of general constraint solvers is their adaptability to requirements changes. Something I learned well when doing datacenter optimization for Google.
The first attempt to formalise some practical problem into a mathematical optimisation problem is often not quite right. You discover new things that change the problem statement after reviewing example solutions with experts who exclaim "that solution couldn't possibly work, because <discovery of additional requirements>".
A neat dynamic programming solution is a glorious thing, but dynamic programming relies on a mathematical problem with some elegant recursive substructure that you can exploit. Sometimes such elegant recursive substructure is going to be broken by additional requirements or side constraints that you discover during the project -- so the real valuable problem you actually need to solve has no such substructure, and you need to throw out your dynamic programming approach and go back to a blank sheet of paper to design a viable attack on the real valuable messy problem.
For lower-risk delivery of useful outcomes, it probably makes the most sense to use general purpose flexible black box solvers like constraint or MIP solvers early in the project, and focus efforts on rapidly discovering and extracting all the requirements, so you zero in on the real problem quicker. You don't want to prematurely invest a lot of time and effort building a highly efficient bespoke elegant solution to the wrong problem, then discover a month before a delivery deadline that everything needs to be thrown out.
% Given a set of coin denominations,
% find the minimum number of coins
% required to make change.
% IE for USA coinage and 37 cents,
% the minimum number is four
% (quarter, dime, 2 pennies).
num(0). num(1). num(2).
num(3). num(4). num(5).
?- num(Q), num(D), num(P),
37 is Q * 25 + D * 10 + P
You can just paste it into [1] to execute in the browser. Using 60 as target sum is more interesting as you can enumerate over two solutions.(Posting again what I already posted two days ago [2] here)
[1]: https://quantumprolog.sgml.net/browser-demo/browser-demo.htm...
The mature, state-of-the-art software companies do not give me leetcode problems to solve. They give me interesting & challenging problems that force me to both a) apply best practices of varying kinds and yet b) be creative in some aspects of the solution. And these problems are very amenable to “talking through” what I’m doing, how I’m approaching the solution, etc. Overall, I feel like they are effective and give the company a good sense of how I develop software as an engineer. I have yet to “fail” one of these.
It is the smaller, less mature companies that give me stupid leetcode problems. These companies usually bluntly tell me their monolithic codebase (always in a not-statically-typed language), is a total mess and they are “working on domain boundaries”.
I fail about 50% of these leetcode things because I don’t know the one “trick” to yield the right answer. As a seasoned developer, I often push back on the framing and tell them how I would do a better solution by changing one of the constraints, where the change would actually better match the real world problem they’re modeling.
And they don’t seem to care at all. I wonder if they realize that their bullshit interviewing process has both a false positive and a false negative problem.
The false negatives exclude folks like myself who could actually help to improve their codebase with proper, incremental refactorings.
The false positives are the people who have memorized all the leetcode problems. They are hired and write more shitty monolithic hairball code.
Their interviewing process reinforces the shittiness of their codebase. It’s a spiral they might never get out of.
The next time I get one of these, I think I’m going to YOLO it, pull the ripcord early and politely tell them why they’re fucked.
The solution is typically not just to fix their code. They got in over their heads by charging ahead and building something they'll regret, but their culture (and likely the interviewer personal self-regard) depends on believing their (current) tech leaders.
So yes, the interviewer is most comfortable if you chase and find the ball they're hiding.
But the leadership question is whether you can relieve them of their ignorance without also stripping their dignity and future prospects.
I've found (mostly with luck) that they often have a sneaking suspicion that something isn't right, but didn't have the tools or pull to isolate and address it. As a leader if you can elicit that, and then show some strategies for doing so, you'll improve them and the code in a way that encourages them that what was hard to them is solvable with you, which helps them rely on you for other knotty problems.
It's not really that you only live once; it's that this opportunity is here now and should have your full attention, and to be a leader you have to address it directly but from everyone's perspective.
Even if you find you'd never want to work with them, you'd still want to leave them feeling clearer about their code and situation.
Clarifying my "YOLO" usage: I was being a little flippant, in the sense that when ending an interview early with direct critical feedback, the most likely outcome is a "burned bridge" with that company (you're never coming back).
Which reminds me one of my favorite twisted idioms: We'll burn that bridge when we get to it!
I guess I've finally found an acceptable real-world use case for this phrase :)
That being said, from a stoicism point of view, the interview ends up becoming a meta-challenge on how you approach a problem that is not necessarily appropriately framed, and how you'd go about doing and/or gently correcting things as well.
And if they're not able to appreciate it, then success! You have found that it is not the right organization for you. No need to burn the door down on the way out, just feel relief in that you dodged a bullet (hopefully).
So when I say I’d politely tell them why they’re fucked, it’s actually out of a genuine desire to help the company.
But you’re right, I’m also thankful that they showed their red flag so visibly, early enough, and I’m happy to not move forward!
https://pierre-flener.github.io/research/NordConsNet/NordCon...
The reason was that aboint 70% of candidates couldn't write a simple loop -- to filter those out. The actual solution didn't matter much, I gave a binary decision. The actual conversation matters more.
Somehow someone figured that giving harder problems should result in better candidates. Personally, despite having passed most of the tests I've been subjected to, I don't see the connection.
This doesn't mean they can't provide a constraint solver solution, but if they do, they'd better be prepared to address the obvious follow-ups. If they're prepared to give an efficient solution afterward in the time left, then more power to them.
> We can solve this with a constraint solver
Ok, using your favorite constraint solver, please write a solution for this.
> [half an hour later]
Ok, now how would you solve it if there was more than 100 data points? E.g. 10^12?
It's about signaling. That's all it is. At least it's not finance where it's all dictated by if you were born into the right family that got you into the elite boarding schools for high school, etc. I would've never made it into finance unless I did a math phd and became a quant.
Really? This kind of interview needs to go away.
However, coding interviews are useful. It's just that "knowing the trick" shouldn't be the point. The point is whether the candidate knows how to code (without AI), can explain themselves and walk through the problem, explain their thought processes, etc. If they do a good enough reasoning job but fail to solve the problem (they run out of time, or they go on an interesting tangent that ultimately proves fruitless) it's still a "passed the test" situation for me.
Failure would mean: "cannot code anything at all, not even a suboptimal solution. Cannot reason about the problem at all. Cannot describe a single pitfall. When told about a pitfall, doesn't understand it nor its implications. Cannot communicate their thoughts."
An interview shouldn't be an university exam.
Even getting an efficient algorithm basically right, is no guarantee.
In some cases there might be alternative solutions which have some tradeoffs, and you might have to come up with those, as well
Miss a counterexample? Even if you get it after a single hint?. Fuck you, you're out. I can find someone who doesn't need the hint
All I can say is that I do conduct interviews, and that I follow the above philosophy (at least for my round).
It's interesting how powerful contraint solvers are (Ive never used one).
But actually all of these problems are fairly simple if we allow brute force solutions. They just become stacked loops.
But how do they work, what is the complexity of the solution, for example for the stock prices, is it O(n^2)?
[1] Logic, Optimization, and Constraint Programming: A Fruitful Collaboration - John Hooker - CMU (2023) [video]:
https://www.youtube.com/live/TknN8fCQvRk
[2] "We Really Don't Know How to Compute!" - Gerald Sussman - MIT (2011) [video]:
https://youtube.com/watch?v=HB5TrK7A4pI
[3] Google OR-Tools:
https://developers.google.com/optimization
[4] MiniZinc:
> contractor
Do FAANG hire contractor in India?
If not, how can you claim you have solved the problem?
Greedy algorithms tell you nearly nothing about the candidate's ability to code. What are you going to see? A single loop, some comparison and an equality. Nearly every single solution that can be solved with a greedy algorithm is largely a math problem disguised as programming. The entire question hinges on the candidate finding the right comparison to conduct.
The author himself finds that these are largely math problems:
> Lots of similar interview questions are this kind of mathematical optimization problem
So we're not optimizing to find good coders, we're optimizing to find mathematicians who have 5 minutes of coding experience.
At the risk of self-promotion, I'm fairly opinionated on this subject. I have a podcast episode where I discuss exactly this problem (including discuss greedy algorithms), and make some suggestions where we could go as an industry to avoid these kind of bad-signal interviews:
https://socialengineering.fm/episodes/the-problem-with-techn...
-what tech you worked with and some questions about decisions
-debugging an issue they encountered before
-talking about interests and cultural fit
Instant green flag for me. Too bad that after receiving my offer covid happened and they had a hiring freeze.
You can try to sus out smooth talking faker or just tell them to write a thing and then talk only after they demonstrate basic comprehension.
If you just implement it recursively without tabling then you end up re-doing work and it's often an exponential runtime instead of polynomial.
To clarify on overlapping, consider Fibonacci:
F(n) = F(n-1) + F(n-2) # and the base cases
F(n-1) includes F(n-2) in its definition, and both F(n-2) and F(n-1) include F(n-3). If you implement this naively it produces an exponential runtime. Once you add the table, the single initial recursive call to F(n-1) will end up, through its chain of calls, storing the result of F(n-2) and now the implementation is linear instead of exponential.Yes, that's one (common) approach to dynamic programming. The recursive function call are memoized so that previous calculations are remembered for future function calls. Overlapping subproblems become trivial if you can reuse previously computed values. The recursion with memoization is top-down dynamic programming.
Leetcode requires a very different set of skills from software engineering. Software engineering isn't so much about solving puzzles as it is about making good decisions. It's about knowing what's important and knowing where the boundaries are. It's about anticipating problems in their broadest form; creating just the right amount of flexibility and allowing the solution to solidify as your understanding of the problem deepens.
That's a bad algorithm, then, not a greedy algorithm. Wouldn't a properly-implemented greedy algorithm use as many coins as possible of a given large denomination before dropping back to the next-lower denomination?
If a candidate's only options are to either use a constraint solver or to implement a naïver-than-usual greedy algorithm, well, sorry, but that's a no-hire.
That fits your definition of "use as many coins as possible of a given large denomination before dropping back to the next-lower denomination" but will find 10-10-10-1-1-1-1-1-1-1 and stop before it even tries 10-9-anything.
Yes, and it won't work on the problem described. The greedy algorithm only works on certain sets of coins (US coin denominations are one of those sets), and fails in at least some cases with other coin sets (as illustrated in the bit you quoted).
HN sucks sometimes. "Intellectual discourse" and "hacker curiosity" my ass.
That's why in so many industries they prefer to hire engineers and OR grads and teach them python, than hire SWE and teach them modeling
Maybe it's my graphics programmer brain firing on all cylinders, but isn't this just a linear scan, maintaining a list of open rectangles?
They aren't testing if you can write a solver. They are testing if you can use bricks that solvers are built out of because other software when it gets interesting is built out of the same stuff.
Interviewer: You can't use a constraint solver
Actually people perform worse in an interview using AI because they spend time trying to understand what the tool is proposing and then time to figure out why that doesn’t work.
The interviewers were clueless so after 10 minutes of trying to explain to them I quit and fell back to just writing the freaking algo they were expecting to see.
Second, it's a covert test for culture fit. Are you young (and thus still OK with grinding for tests)? Are you following industry trends? Are you in tune with the Silicon Valley culture? For the most part, a terrible thing to test, but also something that a lot of "young and dynamic" companies want to select for without saying so publicly. An AI startup doesn't want people who have family life and want to take 6 weeks off in the summer. You can't put that in a job req, but you can come up with a test regime that drives such people away.
It has very little to do with testing the skills you need for the job, because quite frankly, probably fewer than 1% of the SWE workforce is solving theoretical CS problems for a living. Even if that's you, that task is more about knowing where to look for answers or what experiments to try, rather than being able to rattle off some obscure algorithm.
(if you have enough time)
Populate a 2d lookup array. $7,50 becomes arr[750] = [7,1,0,0,0,0] which represents [7x100,1x50,0x25,0x10,0x5,0x1]
With each loop check if the array entry exists, if so check if that number of coins is larger. [7,1,0... is better than [7,0,2...] because 8 is a better solution than 9!
coins = [100,50,25,10,5,1]
change = 1234;
result = [0,0,0,0,0,0];
for(i=0:i<coins.length;i++){
while(change>coins[i]){
result[i]++;
change-=coins[i];
}
}
//[12,0,1,1,4]
Coudnt help myself sorry function coin_change(change) {
const coins = [25, 10, 5, 1]
for (const coin of coins) {
const n = change / coin | 0
change -= n * coin
console.log(coin, n)
}
}
coin_change(25+10+5+1) [100,500,25,10,5,1].map(coin=>{
n = change / coin | 0
change %= coin;
return n
})
Coding on a Phone is hell