> In short, gamers think they are an inverter or a non-inverter because of how they were first exposed to game controls. Someone who played a lot of flight sims in the 1980s may have unconsciously taught themselves to invert and now they consider that their innate preference; alternatively a gamer who grew up in the 2000s, when non-inverted controls became prevalent may think they are naturally a non-inverter. However, cognitive tests suggest otherwise. It’s much more likely that you invert or don’t invert due to how your brain perceives objects in 3D space.
Or maybe it is the opposite: playing frequently with (non-)inverted controls makes you better at the kind of games they made the subjects play in this test. This article does a very poor job convincing me that their thesis is correct.
My personal experience is that I never played a 3D game with a controller until a couple of years ago (I am 31). Always keyboars and mouse now. When I started, my girlfriend asked me if I preferred normal controls. I was equally terrible with either, so we stuck to whatever she prefers (both axes inverted). I have a very hard time believing that this is not just a matter of practice.