3 says I'm wrong for saying its alive. It's clearly alive. It's a big black formation with one eye in the corner and one eye at the bottom
4 Says I'm wrong for saying its alive. It's clearly alive. It's a big black formation with two eyes diagonal from each other, one on the edge.
In 2.17:
2 shows me a black formation with two eyes already made and says "white to play. Make two eyes."
3 is doable but it also says "white to play" while showing a black formation.
4 shows me a black formation with two eyes already made and says "white to play. Make two eyes."
5 shows me a black formation with two eyes already made and says "white to play. Make two eyes."
6 shows me a black formation with two eyes already made and says "white to play. Make two eyes."
FYI I'm using firefox
"Alive" pieces remain permanent throughout the game. In both 2.16 examples, white can capture black by filling the gaps.
"Eyes" only have one space each and are fully surrounded by a single color. In both 2.16 examples. there are no eyes. Look at 2.17 with this new definition to see where the gaps are not yet eyes.
2.17 (3) is asking you to place a white piece within the black formation. This renders correctly for me in firefox.
It's interesting that the shading for the white pieces is preserved. I wonder if a dark mode extension is affecting the colors.
For example:
> In 2.16:
> 3 says I'm wrong for saying its alive. It's clearly alive. It's a big black formation with one eye in the corner and one eye at the bottom
Should look like:
|
| w w w w w
| b b b b w
| w b w
^^^^^^^^^^^^^
(I'm also using Firefox and it's rendering correctly for me)|
| B B B B B
| B B B B B
| _ B _ B B
^^^^^^^
Link to screenshot: https://imgur.com/a/odDYg9K
When I use Librewolf I think I get the intended render, but using Firefox this is what I get