If they stuck to what they built originally they would be dominating this segment right now.
If they stuck to what they built originally they would be dominating this segment right now.
But no way am I going to get her to sit through a cat simulator or Asgard's Wrath 2. She didn't like Beat Saber at all.
The reason these people haven't tried anything else since Cardboard is because VR is still clumsy, expensive, of limited use and/or vomit inducing. I say that as my headset is still in active use after 5 years of owning it. In many respects I think nothing better than Cardboard has yet came out at this point for the ultra casual user.
Otherwise people were willing to give the Vision Pro a try because it was launched with much fanfare with a huge press focus, and I'd expect the Meta glasses to also have interest from people getting to try it.
These kind of big mainstream targeted events need to happen more often and stick in the news for people's perception of XR to move on.
But these days VR tracking is pretty great so it only happens to people who are seriously sensitive now. Especially when teleport motion is used.
Every time id demo real VR people would be like "oh yeah those rollercoaster videos that make you sick". Because cardboard was shitty 3DoF tracking that causes nausea, was used only for non-interactive experiences and was generally really low quality. It did more to hurt VR adoption than promote it.
It's like: imagine if you just run the original DOOM in DOSBox on a phone and try to play it with the on-screen keyboard — that will obviously suck. Less obviously, even something as simple as going from a NES controller to an XBox controller can radically change experiences. You have to really consider what the right way is to use a system, and instead of doing that a lot of companies clearly go for existing zeitgeist in design language. (From memory as I heard it well before GenAI, real UX experts react to such UI designs in much the same way that artists react to Stable Diffusion).
Same goes for most VR stuff: There's some good games, but selling it as that means headsets have to be priced as consoles. That excludes the Android XR, and absolutely excludes the Apple Vision Pro.
I admit that that's the only use case in which it seems to have stuck around that I'm aware of.
But if that industry is good enough for OpenAI, maybe there's a there there?